149 cards found.

Raging Minotaur

Creature Minotaur Berserker   3 / 3   {2}{R}{R} (4)

Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.



Color Identity: R,Red
Printings:
Portal (Common)

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Raging Spirit

Creature Spirit   3 / 3   {3}{R} (4)

{2}: Raging Spirit becomes colorless until end of turn.
"Its burning power is more elusive than shade on the Unyaro Plains, more perilous than the horn of a rhino."
—Akin, seasoned askari



Color Identity: R,Red
Printings:
Mirage (Common)

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Rakavolver

Creature Volver   2 / 2   {2}{R} (3)

Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.



Color Identity: R,White,Blue,Red
Printings:
Apocalypse (Rare)

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Rebel Informer

Creature Human Mercenary Rebel   1 / 2   {2}{B} (3)

Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
The problem with mercenaries is that if you can buy their loyalty, others can too.



Color Identity: B,Black
Printings:
Prophecy (Rare)

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Reckless Charge

Sorcery {R} (1)

Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: R,Red
Printings:
Modern Horizons (Common)

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Redeem the Lost

Instant {1}{W} (2)

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: W,White
Printings:
Morningtide (Uncommon)

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Reef Shaman

Creature Merfolk Shaman   {U} (1)

{t}: Target land becomes the basic land type of your choice until end of turn.
With one gesture, she can render a thousand years of navigational charts obsolete.



Color Identity: U,Blue
Printings:
Apocalypse (Common)

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Righteous Cause

Enchantment {3}{W}{W} (5)

Whenever a creature attacks, you gain 1 life.



Color Identity: W,White

Riptide Director

Creature Human Wizard   2 / 3   {2}{U}{U} (4)

{2}{U}{U}, {t}: Draw a card for each Wizard you control.
Those who lead others to wisdom become the wisest themselves.



Color Identity: U,Blue
Printings:
Legions (Rare)

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Rising Waters

Enchantment {3}{U} (4)

Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.



Color Identity: U,Blue
Printings:
Nemesis (Rare)

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Royal Trooper

Creature Human Soldier   2 / 2   {2}{W} (3)

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
"Fortune does not side with the faint-hearted."
—Sophocles, Phaedra



Color Identity: W,White
Printings:
Starter 1999 (Uncommon)

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Rule of Law

Enchantment {2}{W} (3)

Each player can't cast more than one spell each turn.



Color Identity: W,White
Printings:
Core Set 2020 (Uncommon)

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Rune of Protection: Artifacts

Enchantment {1}{W} (2)

{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Uncommon)

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Rune of Protection: Black

Enchantment {1}{W} (2)

{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Common)

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Rune of Protection: Blue

Enchantment {1}{W} (2)

{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Common)

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Rune of Protection: Green

Enchantment {1}{W} (2)

{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Common)

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Rune of Protection: Lands

Enchantment {1}{W} (2)

{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Rare)

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Rune of Protection: Red

Enchantment {1}{W} (2)

{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Common)

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Rune of Protection: White

Enchantment {1}{W} (2)

{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Common)

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No results found.
Bummer

149 cards found.